Imperia Online is a persistent, browser-based, massively multiplayer, online real-time strategy game developed by the Bulgarian game production company Imperia Online Ltd. It was originally released on August 23, 2005. Set in a Medieval world, Imperia Online is a predominantly militaristic strategy game. Imperia Online has been translated into 30 languages and has over 35 million registered users. The game is currently in its sixth version, but there are still active Version 5 realms.
Video Imperia Online
Gameplay
Imperia Online is set in the Medieval times. Its current version 6 is called "The Great People", although there are still active version 5 realms as well. Each player starts the game as the emperor of an undeveloped Province. The Province can be developed by constructing - and later upgrading - various economic and military buildings amongst which resource-generating buildings as well as universities, used for researching key technologies. Recruiting and training military units allows players to attack other Provinces to plunder their resources, and defend from enemy attacks. Players may trade their resources with other players after they've built a marketplace on their own territory. The Province grows into an empire through territory annexing and colonizing. Players can communicate with each other using in-game messages, and may join alliances for military and economic co-operation with other players.
Starting a game
Players must register at ImperiaOnline.org free of charge to join the game, providing an e-mail address and creating a username and a password, or using a social network account. After logging in, the players follow a tutorial that guides them through various aspects of the game and provides rewards for successful completion. After the tutorial, missions start appearing for the players which guide them even further into the Province's development. At the start of the game, the players can select a seven-day "beginner's protection" period, during which they can't be attacked.
Resources
Resources are needed for developing Provinces and training units. Three of them - Wood, Iron and Stone - are produced by resource-generating buildings: Lumber mill, Iron mine and Stone quarry. The resource output can be increased by upgrading the three resource-generating structures, so that new work vacancies are created and, thus, the possibility for increased production. The fourth main resource is Gold. It is used for almost any type of research, military training and building development. It is also the universal currency for buying and selling all three other types of resources. Gold is gathered through taxes, selling resources on the Marketplace, fortress sieges, deposit interests, and as one of the possible rewards from the various caskets awarded in the game. There are also the so-called 'Special resources' that can be found throughout the realm. There are more than 50 types of special resources and their main purpose is granting bonuses to various in-game statistics like resource production, military units, experience gain, etc.
Maps Imperia Online
Buildings
Provinces
Each Province starts as a single village that the player takes control of. Through building, research and battle progression the Province grows on the Global map, later annexing territories that turn into provinces of the original one, known as a Capital by that time. The development of the provinces is similar to what they player has gone through with the capital - buildings have to be built and upgraded, the population has to be predisposed to growing and kept happy and the resources and military units can be used by the entire Province. There are some disadvantages that provinces have compared to the Capital: universities for example can't be constructed on Province territory, same goes for the Palace, Headquarters, Gubernatorial headquarters, Bank, Wonders and so on. Colonization is one of the ways to expand your Empire's territory on the Global map.
Alliances
The Alliances in Imperia Online are groups of players sharing their own strategy with each other. Allience members donate resources into the alliance treasury, which are used for researching technologies, waging wars, building alliance holdings, cultural and military influence expansion, etc. Allies can support each other in an economic and military way via gold transfer module. Alliances are ranked in a separate ranking based thoroughly on the total sum of all members' net worth points.
Battles
Imperia Online's battle system is rich and complex, despite being built with five main types of military units only. The five main categories of units are Swordsmen, Spearmen, Archers, Cavalry and Siege Engines. The battle system requires skill, tactical thinking and the usage of the correct battle formation, as each battle's outcome is determined automatically upon the impact and the armies cannot be controlled directly. There are three types of attacks: Field Battle, Fortress Siege and Pillage. The first one sends the troops to fight only with the opponent's field army, without sieging the Fortress or pillaging the civil population. The only profit for the attacker are military points for slashing enemy units and honor points. Fortress siege is conducted after a successful Field battle for the attacker. A successful Fortress siege loots resources. If the player chooses Pillage, their troops engage the opponent's civil population. Gold is earned for every killed villager. It's punished with Honor drop.
The Great People
The Great People feature was introduced with the eponymous Version 6 of the game. It added the concept of Noblemen - the Emperor and his court, which can gain experience and level up in two distinct disciplines. The Governor skills generally boost the resource and troop production in a province, while General skills improve your battle capabilities. Furthermore, each of the Great People comes with their own inborn talents, and a careful selection of one's Emperor's hereditary line allows you to always keep the crown in the hands of the most suitable people.
Winning the Realm
Since the start of the version 5 of the game the winner of the Realm was determined by the Alliance competition. During that competition the alliances were trying to conquer the castles and control the influence these castles were projecting. At least 60% influence of the entire Global map territory for a set number of hours (depending on the speed of the Realm) were required, so a victory could be secured. After the Alliance winner in the competition had been determined, the era was finished.
As of 2016 all the eras in all realms of Imperia Online finish on a fixed date, announced in front by the game system. The winner of the Realm is the Alliance that has the highest percentage of influence up to that final date or the highest allied net worth points value, if no one has influence.
Global Events
The Global Events are epic challenges which Imperia Online offers to its players. The new colossal structures have appeared for the first time in Version 6 and require enormous amount of skill to be defeated. The Dark Fortress, The Skull of Wonders and The Tower of Knowledge are just part of the new events, which will unite entire realms to conquer them.
Development
In January 2005, the idea for the game is conceived by Dobroslav Dimitrov, who is responsible for the game design, and Moni Dochev, responsible for the coding on the project.
On August 23, Imperia Online's Realm 1 goes live.
In 2006, Version 2 and Version 3 realms launched simultaneously, running parallel with V1 and offering alternative rules and gameplay to cater to different player tastes. The game was translated in 12 languages, not in small part thanks to the efforts of Community Managers appointed from among the Imperia Online player ranks. The first Imperia Online tournament is held.
In 2008, another upgrade is launched: Version 4, which serves as a prototype of Version 5. With even more complex and enriched gameplay, V4 would also later receive a significant visual upgrade, dubbed Version 4A. The same year, in the V4 realms, the very first of the emblematic Nomad Invasions tournaments is introduced.
In 2010, Version 5, Age of Conquest, is launched. It introduces new visuals and features, chief amongst them - the addition of a second playable race, the Nomads.
In 2011, the Nomad Invasions tournament, with customized rules, comes to the Age of Conquest realms. Also, for the first time the Imperia Online World Cup is held.
In 2012, the first Tactical Realm and Mega Blitz realms are implemented, offering an additional challenge for experienced players. Imperia Online V5 launches on iOS. Imperia Online World Cup 2012 is held.
In 2013, Imperia Online is integrated in the largest Russian social network, Odnoklassniki. The last IO World Cup based on Version 5 is held. Version 5 is integrated in my.mail.ru and launches on Android.
That same year Version 6, The Great People is launched, with complete graphics and usability overhaul, extended and improved mechanics, and new features, chief amongst them - the addition of the eponymous Great People.
In 2014, V6 launches on iOS and Android, and is also integrated with Facebook. That same year the game is available on portals such as Yahoo, ProSieben, Wild Tangent, Grupa Onet and RBK G?mes. Imperia Online improves the partnership with Mail Ru Group by integrating Version 6 in Odnoklassniki, my.mail.ru and Vkontakte.
In 2015, Imperia Online for Windows Phone is published by Game Troopers and featured Xbox title by Microsoft. The game offers new epic challenges with its new Global Events such as The Dark Fortress and The Skull of Wonders. 10th Anniversary of the classical Imperia Online tournament "Nomads Invasions" is held. For the first time the game has winter outlook at the end of the year.
In 2016, a new feature - the Imperial Shop is introduced, where various goods like Experience Boosters, Civil and Military Buildings and Research Time Reduction, Army Strength Upgrades and other exclusive offers can be found. The most challenging Blitz Masters Realm with a ruleset that makes the gameplay extremely competitive is implemented. That same year, Imperia Online is greenlit by the world's largest online platform Steam. Also, the first Imperia Online Olympic Tournament - Summer Games 2016 is held.
In 2017, Imperia Online is published by Play 3arabi under the name of Kingdoms Online, available on both iOS and Android, fully localized in Arabic and with culturally customized content, including game soundtrack and art. That same year, Imperia Online integrates ClanPlay - a messaging app, that allows players to communicate, plan their strategies, recruit newcomers, engage in diplomacy with other clans, and share their accomplishments. New and improved Wonders have been introduced. Also, the first Imperia Online Olympic Tournament - Winter Games 2017 is held. Furthermore, since December 2017 our players can make in-game purchases through Trustly.
Tournaments
Imperia Online holds varying tournaments. So far there have been 5 types of tournaments: Nomad Invasions, Champions League, Castle Conquest, Imperial Olympics - Summer and Winter Games and World Cup. During the same year started the new tournament, Dominion Rush.
The World Cup 2011 and 2012 titles are held by the Bulgarian team.
The World Cup 2013 is held by the Croatian team.
The World Cup 2014 is held by the Brazilian team.
The World Cup 2015 is held by the Croatian team.
The World Cup 2016 is held by the Polish team.
The World Cup 2017 is held by the Bulgarian team.
Awards Nominees
"Game Connection Awards 2014" Paris, France:
- Nominee for Promising IP
- Nominee for Desktop Downloadable
- Nominee for Hardcore Game
"TIGA Games Industry Awards 2016"
- Nominee for TIGA's Game of the Year Award
Amazon.de Hot New Releases: The best-selling new and future releases in Soundtrack 2016
- Imperia Online Soundtracks holding #10 and #11 positions
"European Business Awards 2016/17"
- National Champion in the Customer Focus Category
"TIGA Games Industry Awards 2017"
- Nominee for TIGA's Strategy Game
References
Source of the article : Wikipedia